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Rigor Mordis
Imperial Populicide Legion
25
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Posted - 2013.04.28 10:32:00 -
[1] - Quote
Denak Kalamari wrote:
1. Making DUST 514 newbie friendly isn't how New Eden works. Sure, the tutorials should be improved, but nerfing higher tier weapons isn't going to solve the problem. This isn't a shooter like COD or Battlefield where anyone can pick up a gun and do decent against the most experienced players. This is an MMO, you can argue all you about the MMO term, but the fact remains that DUST remains connected to EVE Online, and thus some of it's rules apply here too. A frigate can never withstand a chance against a battleship or a titan, and you should never use anything you can not afford to lose. What matters is tactics, get some friends to team up with you and you won't be so helpless against the proto players.
2. CCP is already adding a King of the hill gamemode to Uprising, along with several new weapons and dropsuits plus a complete reimbursment of SP and the ISK spent on the said skills.
3. Dooming a game is always dumb, if you really think that a set of arbitrary goals will make or break a game in this case, then you obviously have never played EVE Online. Do us a favor and just leave already, we don't like Imps anyway.+¦
I don't think 'nerfing' the higher tier weapons or having a completely tiered system of pub modes would do anything at all to alleviate the imbalance of the basic battle dynamic. I think problem there is the spawn mechanics and the locations. - Locations in skirmish have lacked enough cover, defenses, and distance to be able to realistically fight out of them or even escape from them. That, people, IS 'nerf'. A team gets cornered in ambush and the attackers can just keep their distance and harvest cheap kills because the cornered group spawns in the same corner. 'NERF' A spawn gives off a bright blue light and spawns DEAD, Or they are stuck on one knee for 2-3 seconds, attackers have the ability to post up at the other end of the map and pick spawns off at their original and ONLY spawn points if they are backed up. Again, 'nerf'. Are you aiming and shooting with a mouse? 'NERF'-
The OP has some good points in what is/was clearly flawed. I don't think offering a game mode or modes to the LOWEST tier of players would be the worst idea in the world. A mode that was Starter and Militia gear only, would give the noobs an opportunity to learn tactics and make contacts while playing on a somewhat even field.
Reviews will have nothing to do with the success of DUST as everyone knows game critics are just paid fanboys and they never really report on the issues that are important to the consumer that is a fan of a specific genre or franchise. Since DUST is f2p its success will depend on word-of-mouth advertising and the fact that it MAY INCLUDE EVERYONE in something entirely different. It won't be successful if the basic fight is flawed and all the depth of management, PC, FW, etc is reserved for only those with the head start.
Don Von Hulio wrote:Hopefully with all the new modes, the noobstomping will be kept to a minimum, as long as there is another huge/semi-huge influx of players to allow the match maker to fill games in the correct regions with the same level players. Assuming they will have a match maker, and start putting people in with their respective regions.
But, its not like we were just given all this SP, ISK, and general knowledge of the game. They had the option to start anytime in between the day of Open Beta and May 14th. And they cant say they didnt know about since it was on the Sony Store Front for like 2+ weeks and spammed in the media bar. The media bar is like dropping a stack of flyers, face down, and expecting people to read one and put it back right before the train leaves. 2-5 seconds in the media bar that is only visible while in the XMB menu is hardly getting the word out and giving EVERYONE an opportunity to grind. I think that is a non-issue considering the thousands that did get the memo, tried it out for a while, hated it for whatever reason, and no longer play.
They plugged this thing as MMO FPS, not MMO, or MMO RPG. To this point, it has been geared toward people who like 'nerf', not people who like good tactical and balanced gameplay. The economics in this build took away a lot of peoples incentive as I outline here #113. No incentive to ' level up' and start buying proto gear unless you have a fat wallet on an EVE toon. There was a lot in this build that was just plain stupid yet fanboys just wax the pole anyway.
Someone refered to the 'massive following'. 500k subscribers to an RPG is among the best in the genre of P2P RPGs. 500k mercs playing online at all hours for the first 2 weeks after release is what your Cods, BFs, Halos, MAGs, average give or take.
You can tell the Imps to leave, but that's who everyone is counting on to make this thing successful; to make some SERIOUS dough on top of the pittance that space fanboys provide them. From a business standpoint, its an obvious decision whether or not to gear this toward the hardcore FPS enthusiast, or the softcore RPG enthusiast.
We will see after the build launches. I am eager to see the point when they have an actual SOLID shooter on their hands, and the sissies that can't hang go back to pointing and clicking in space or sewing their next comicon costume. Ohhh, how the 'whining' tables would turn. |
Rigor Mordis
Imperial Populicide Legion
26
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Posted - 2013.04.28 12:00:00 -
[2] - Quote
Warpfiend Thanos wrote:No, games can gain in popularity over time, like EVE
Agreed. But we also have to admit that most FPS people typically don't give a game second/third/fourth chances. Especially if it requires space on their HDD. AND most of those ppl are oblivious to the message at the top that reads BETA....
Ydubbs81 RND wrote:I don't really expect dramatic changes with the new build. I do expect to see some new features and content. But other than that, manus peak will still be manus peak. Line Harvest will still be line harvest. We are only getting one new game mode.
Planetary Conquest and Faction Warfare should be interesting enough to keep us motivated until the next update. We have new dropsuits and such which will add more variety to the game and customization. Graphics will be better but the maps will still be the same. But they will be new for to new players, if you choose to look at it in that way.
I mean, it isn't going to be a total rehaul and I hope that players are aware of that. I don't want people to expect a totally new game and then find a lot of the old stuff and be heavily disappointed.
I think you're right. I don't think much will be different about the basic dynamic of the battle, regardless of PC, FW, IB. That sucks unless you find killing defenseless spawns to be fun. HOPEFULLY subcontracts and/or FW will pay enough ISK for new/little guys to operate at some kind of profit.
Groza Tragediya wrote:This game is barely keeping ahead of defiance -_-. It will be destroyed by destiny. Word of mouth for this game is terrible, even if they do add new content, and make a noticeable connection, the terrible support and improper nerfing and buffing of equipment has utterly destroyed this game.
CCP tried but failed, the MMO elements outscale the FPS elements. You can be as good as you want with your aim, be as clever as you want, but the old, heavy, numnuts will beat the new, nimble, genius, simply because he has more health and hits harder because of the skill system. The only real FPS element in this game is the fact that guns are involved in the damaging process.
FPS are based on personal reflexes, patience, and finding a weapon that suits your playstyle. MMOs are about veterancy and skill allocation. It will not matter if you aim better in dust, nor if you get the jump on your enemy, if youre standard taking on a proto youre ******.
It's ok though, CCP makes enough money to sustain EVE and Dust, so they're doing something right somewhere. Must be more MMO players than FPS players
I don't think anyone could call it a failure until 2-3 years after the game is no longer in the beta stage. As I point to #18 here and #113 in the other thread, they plugged it and are pegging it as MMO FPS. Front page news.
If it doesn't wind up being geared to the shooter enthusiast, then in 2-3 years, the situation I hypothesized in #113 other thread will be the case.
''FPS are based on personal reflexes, patience, and finding a weapon that suits your playstyle. MMOs are about veterancy and skill allocation.'' This is a known fact if you replace MMOs with RPGs in you're statement. Both FPS and RPG have their own strategic elements, and MMO SHOULD refer to the number of players participating; in/for/at/around/on, the same; world/objective/location/people/server, Simultaneously.
The build we have been playing didn't offer a very rewarding experience in any of those aspects in my opinion. There was lots of cool stuff, but no real sense of the supposed tactical importance of certain specialties and/or equipment. This build just offered ways of exploiting weaknesses in the game and flat out glitching. I hope that's not ''the next generation of FPS''. That's weak.
That's why their next CPM really needs to include some true-blue FPS vets of several shooter franchises and a few RTS vets that could give some map/game mode input. Not that I don't absolutely agree with everything the current CPM is about.
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Rigor Mordis
Imperial Populicide Legion
26
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Posted - 2013.04.28 12:22:00 -
[3] - Quote
Angus McBeanie wrote:I could write a long post on how i disagree with your view of what Will happend to dust, if the Things you mentioned does not happen. But others have had some fine arguments on why you might be wrong and more will come.
what I will say is, maybe you should leave and play that destiny, just cause of that ****** call of duty comment.
I played call of duty since the games came out and played the multiplayer of those games since 2004, even in league's. I can say that the games gone shittier n shittier, so for you to say they developed into better games, I remember really get it and shows how little u know of the cod series
CoD4 MW was the pinnacle, Black Ops improved somewhat on that but I think if anything, its the same ole shart with more bells and whistles. CoD is popular with the casual masses because it offers small, balanced fights in a variety of game modes. I think it appeals to the hardcore shooter crowd because it arguably has the best mechanics and 'feel'. I think it started sucking when sniper rifles started getting 'gift' kills. Took away a lot of the feeling of self-accomplishment from going 33-0 while sniping. The sniper gift is because the maps all went to super small negating the advantages and benefits of a sniper or having a sniper. Lets not forget the graphics.
BF and MAG are/were popular because of the more open battlefield and the larger, more team-based game modes. I have assumed that the guys running around like ''Ikari Warriors'' are fresh off of some CoD, and the guys running in the big blue blob are fresh off of some MAG, BF, or HALO.
I don't think we can condemn it yet. But the OPs outlined points are valid. Whether or not they will make/brake the game is something to be discussed now, rather than 2-3 years down the road in retrospect. |
Rigor Mordis
Imperial Populicide Legion
26
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Posted - 2013.04.28 12:30:00 -
[4] - Quote
CommanderBolt wrote:You mean Call of Duty has become worse over time? Also anything to do with halo is also BS gutter crap.
Dust is a great game I for one, cannot wait for the updates. Best game I have played in years, probably since the days of BF2142 / BF2 (For me personally anyway) Defo best game on consoles #FULLSTOP# You must think spawn camping, redline sniping, mountain glitching, and AFK fests are fun.
This might be the best console game if the console were N64. Actually, probably not.
Get real there knobbins. |
Rigor Mordis
Imperial Populicide Legion
26
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Posted - 2013.04.28 12:50:00 -
[5] - Quote
Crash Monster wrote:Thinking about the title of the thread...
Maybe all the whiners will go away as they realize this is not going to be a simple clone of other FPS games?
Then, after a few weeks, those of us who aren't looking for an FPS clone will play in peace... well, maybe not peace. ;)
Maybe they'll build an actual shooter worth while to people who like good competitive games. Then let's see who is calling who 'whiners'.
Most of the people who try it out do so because they are looking for something different, not a clone of another popular game. Most people are looking for the NEXT popular game that they can enjoy, not slothing in their Mom's basement for 10 years.
You would like it if all the people with valid points and complaints left because then its just the gutless by themselves. Farming and harvesting cheap kills and looking to the rest of the gutless for praise as if their little kdr was actually earned in a competitive fight.
Its not that you 'aren't looking for a FPS clone'. Its that you ARE looking to play in the 'nerf' world. Looking to exploit the flaws and claim that you have some legitimate skills. Weak. You're peace is in space if you claim that what you have played to this point is fun. |
Rigor Mordis
Imperial Populicide Legion
27
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Posted - 2013.04.28 15:06:00 -
[6] - Quote
Aighun wrote:Keyser Soze VerbalKint wrote: ...
There are currently no games on PS3 to preoccupy time with other than Dust for most of the FPS enthusiasts.
The last of US Destiny GTA V Killzone Shadowfall BF4
Along with just a host of amazing and great non FPS titles in the pipe will suck out the regular base of players that logon to this game because there is nothing else to play. That will not last much longer, so perhaps you need to get off the CCP is doing everything right bandwagon and wake up.
I agree with most of what you said. At least sort of. This game will need to constantly improve to stay afloat and will need to bring some big wow factor every once in a while to get new players. The last thing we need to do is act like snobs. Snobs can go play EVE Online... But you forgot a game. That one with the TV show on the Sci Fi channel. I can't remember the name off the top of my head. I seriously can't think of the name. (edit* Defiance that's what it was) Anyway, it isn't like players only ever play one game at a time. It is going to be possible to play The Last of Us and any other games we want. Maybe not for the first week or so. But players aren't limited to only ever playing one game. Also, don't underestimate FREE! It would cost me over $300 to play all those games on release in the next half year. I would like to bu I am going to only be able to pick one or two.
I agree FREE will always bring someone in. But how do you keep that noob around while everyone who is hopefully STILL playing is involved in the 'macro'?
That TV show game is different and actually adheres more to the MMO moniker because it is open world PvE/PvP. To do a short comparison based on both betas. Trion kicks CCP like a dog in the graphics and variety departments. CCP kicks Trion like a dog in the shooter mechanics and potential to pull in the hardcore FPS group. They even in the physics areas especially vehicle maneuvering. Not great there.
FREE is also a turn-off to many. F2P typically means doo doo. |
Rigor Mordis
Imperial Populicide Legion
27
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Posted - 2013.04.28 15:10:00 -
[7] - Quote
Crash Monster wrote:Rigor Mordis wrote: Its not that you 'aren't looking for a FPS clone'. Its that you ARE looking to play in the 'nerf' world. Looking to exploit the flaws and claim that you have some legitimate skills. Weak. You're peace is in space if you claim that what you have played to this point is fun.
Wait a minute... I'm getting my butt kicked all the time and I don't care. I'm not worried about any KDR, exploiting flaws, or any other nonsense on your list. I've never once tried to claim I was any good. Did you read the thread?
Generalizing the fanboys/defenders of obvious flaws and or exploits much like people generalize the 'whiner/complainer' that brings a valid point to the table.
Offense not meant if none taken. |
Rigor Mordis
Imperial Populicide Legion
27
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Posted - 2013.04.29 05:57:00 -
[8] - Quote
I think most of the concern from the 'casual carebear' is valid. The REAL bottlefed babies are the ones trying to shout down valid points and claiming that everything is being ''nerfed'' DUST IS NERF These people regurgitate every lame ass excuse to defend obvious flaws and weaknesses in this build.
Nobody who REALLY wants this thing to get/be better wants it to be a clone of another game. There are those who do, but for the most part people use references and comparisons to the other games for different reasons. Most of which is because they know that those are the best games in the genre. They know that those games have a proven model for success. Every one of us (from ps3) is here participating in the beta because we are always looking for different and better games. Most are on the forum because it is a beta and they feel that it could change a little bit for the better.
--Spawn mechanics/locations, and a Starter/Militia/SP tiered, alternative for the brand newbies. That right there is two valid subjects that could help eliminate the gross imbalance, make it a more strategical fight, and help eliminate AFK due to pubstomp boredom.--
If you are against even a discussion on those 2 subjects, then you are definitely a gutless wimp.
Those who take shots at those other games and the people who play them, are likely the ones that like DUST because it is ''nerf''. Those are the people who likely suck at the games that they take shots at, or they are too scared to 'grind it' in those titles because those titles are too intense for minds that want to play sim city without the city.
Those same people are the ones exploiting weaknesses and glitches while claiming that its intense and competitive gameplay. Those people are either delusional, or just liars. You can't just sit around and say that CCP is 'nerfing' all of the weapons when in fact they are not. And, you can't ''nerf'' anything in a game that is already ''nerf'' in itself.
We're all going to see where it heads after the launch on the 6th. I am confident that we are all going to be happy with the content and SOME of the fixes. However, I am not confident that the basic dynamic of spawn rushing/sniping and 'blob warfare' will change in any way. This is judging from the attitudes and wishes of those who are favored by the mods and don't have enough testicular fortitude to admit that they are cheap glitchers. |
Rigor Mordis
Imperial Populicide Legion
29
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Posted - 2013.05.01 11:29:00 -
[9] - Quote
@xSynnx_x
That sounds like it makes sense out there. Down here its nothing of the sort. Depending on weapon specialties and head to head matchups between them, its all jacked up if one is claiming all of the RPG/time investment arguments.
Vehicles aside, there are a few weapons at meta 1 or 0 that can overcome or outplay meta 5 gear without too much of a problem. I think most would say that shotguns, forge guns, and of course sniper rifles would qualify. This naturally depends on a number of factors. I personally haven't gotten around to the mass driver yet, but I would imagine that it is similar.
Shotguns, in most shooters, are always OHKO type weapons that its only real disadvantage is range. The way DUST is set up, I really think the Shotties are a pretty balanced class in comparison to ''mid-range'' weapons.
Most everyone know that a grenade launcher is the FPS ''noob tube''. I think that forge guns are just fancier ''noob tubes''.
Low level sniper rifles can't really mess with high meta SRs at prescribed distance but they can of course mess with everyone else. One might have to unload their entire lw capacity into the target, but the job can be done.
Swarm Launchers are not in here because they generally have no effect against high level vehicles until level 3 and they are still rather weak. SLs are all but useless against infantry and their ''missiles'' travel so slow that they are easilt outran by any decent pilot or driver.
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Rigor Mordis
Imperial Populicide Legion
29
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Posted - 2013.05.03 06:05:00 -
[10] - Quote
Keyser Soze VerbalKint wrote:EVE-Daniel wrote:ok guys you know that if they really didn't like dust then they wouldn't be playing it, all these guys are, is 1 big troll We like the concept of Dust. A shooter experience in an evolving persistant world where there is action and consequence. The fatal mistake in fanboi thinking is that New Eden and by extension Dust is the only universe that will exist in the coming decade that will allow for this concept. With PS4 it is already becoming self evident that gameing and game development is moving more towards social gaming. That means creating communities that will travel in spheres from game to game as the bonds between players become more solidified. This already exists in gaming clans. Shooter developers are catching on to this concept and looking to hybrid the shooter genre with the persistent world model of MMO/RPG. Defiance was one iteration of this but its a PVE game so its already meh just becuase. But dont think for a second defiance didnt have cool concepts that pushed the iteration of a Shooter MMO forward. Note how i put shooter first because that is the genre that is the most popular on console and the most lucrative market to tap into. Destiny though we know nothing much of it. i can assure you will be the competitor of Dust. If it allows for all the persistance, intrigue, plotting and action/consequence that Dust provide in a more polished enjoyable shooter experience the sails will get sucked out of Dust because the shooter hardcore move in waves and pockets. The shooter vets in here are mostly MAG vets but also play BF, COD, Uncharted, KZ, Socom, R;FOM and more. They all came here because they are ready for that next evolution in shooters :PERSISTANCE and the feel that actions matter. But if DUST fails to deliver on the shooter experience then no amount of persistance will matter to them. They will leave and not come back. And there will be competitors that will fill this gap. To bury your head in the sand and blindly put faith into any corporation is simply being foolish and dismissive of a population you may not fully understand. And in a instanced lobby shooter game once player counts drop low enough the stability of matches suffer as the game has to stretch over the globe to populate the games and you get incredible lag and rubber banding. In fact thats is already happening so you may want to consider that in your analysis before saying this game is doing fine and will be just okay because EVE did it so can Dust. EVE had a niche to grow in without competition for quite some time, not many Spaceship MMOs when it dropped. Plenty of FPS and soon in the coming year(s) plenty of persistant world FPS MMOs will be developed; its simply the next evolution of the genre.
I've been trying to make the ones that truly don't understand to see the light. I agree with much of this as I have said throughout the forums. I agree with you on Defiance kind of being meh. I think its because the vehicle interaction was basically for just travelling, but I only played the beta. The shooter aspects of that one were also weak. All of that PvE was just like any other mmo PvE....easy. Mechanics weren't all that great either.
I'll sort of agree with the quote. If people didn't like it they wouldn't still play it. But how much they like it and how much or how long they play it, will depend if it offers intense but balanced gameplay at some point. Everyone wants to keep saying 'proper corp battles', FW, etc. etc. Then others want to tell people that they have to fight with cheap or free gear in a pub to turn a profit. Then there is the flawed spawning fundamentals that we saw in this build....
Fact is, if the pub match sucks, the game sucks. Woohoo! PC and FW! PC and FW will be just as lame if the same glitcher and exploit tactics carry over and are never to be addressed. If the pub matches suck, then few noobs will seldom play long enough to even try PC and/or FW.
And, as you pointed out, there is and will always be a plethora of solid shooters on consoles AND PC/MAC. BF4 is about to drop, CoD every November, and in Sept., GTA V effectively cuts participation in every other aspect of life by X%.
Then ppl can say, ''well DUST will constantly change and be here over time'', but like you said, the shooter packs are constantly moving and searching. Then, if DUST does wind up being a solid shooter that those folks will want to come back to, they have to come back to what will undoubtedly be an insurmountable economic disadvantage.
PPL want to say that's what is hardcore or brutal about it but that is actually the RPG 'nerfness' of the whole thing. And, like you said, all the 'depth', 'persistence', etc., won't keep anybody around, that's not a glitcher or has EVE interests through DUST, if the shooter fundamentals are poor. |
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